For those who didn't notice: There is now a free version, called Jeux d'orgues Mini. It can run on iPod touch and iPhone also, but to use the convolution reverb you should have an iPad 4 or maybe iPhone 5.
Hi Achim, well done! To arrive at only 21MB data size, do you use the soundfont version and fill missing notes by timestretching? Does fluidsynth support this? An update for my iOS app is on its way, too, but I still do not have an internal virtual keyboard or direct playing of MIDI files. You have ...
Maybe you have noticed the iPad image at http://www.jeuxdorgues.com . Yes, as Android users have Opus #1, it was time to supply the iPad users with an app for playing with the Stiehr-Mockers sampleset: http://polaron.de/Jeuxdorgues/ Jeux d'orgues iPad app on AppStore : http://itunes.com/apps/Jeuxdor...
This is something I've been considering for some time, too. The basic functionality wouldn't be too difficult, but still a few weeks of work, I think, and I am too busy with other things. Maybe later this year...
Hi Joseph, Web Audio: With Firefox as well as with Safari I get "Web Audio API is not supported in this browser". But this might change in the future. From a performance point of view, Java is certainly better than JavaScript, but it does not run on iOS. I think there are two application s...
Hi Joseph, there is now an upgraded version of my experiment at http://infimum.de/JavaScriptOrganTest/index.html . It has a selection of three stops and a single octave of note buttons. Furthermore there is a load status display at the bottom that shows which audio objects are initialized and have f...
Hi Joseph, it turns out that it is quite easy to play WAV files in the browser. Two lines of JavaScript code like var audio = new Audio(<path to WAV>); audio.play(); do it. Try the test at http://infimum.de/JavaScriptOrganTest/index.html and look at its source code. There are two buttons. The first,...